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Areas of research interest
- Analysis, processing and conversion of digital audio signals
- Sound information retrieval
- Affective acoustic ecology - sound and emotions
- Digital audio technologies for multimedia and networking applications
- Audio systems for consumer and professional applications
- Creative intelligence - Intelligent music and sound synthesis
- Audio games
- Sonic interaction design
- Auditory interfaces
- Augmented/Mixed reality audio
Participation in development / research projects
1997
- "Acoustic Simulation of the Univeristy of Patras Main-Hall"
1995–1997
- "Integrated Voice/Data Broadband, High-Definition Network Management System"
1998–1999
- "Speech, Hearing and Recognition (SPHear)"
1999–2000
- "Design and Development of Multimedia Content for Environmental Education"
2004–2005
- "Wireless Networked Loudspeaker–WiNeL"
2006
- "Enironment - Soundscapes–Pythagoras ΙΙ–Ionian University"
2007
- "MAVITRA"
2007–2008
- "The new fortress of Corfu: An Interactive Environment"
2010–2011
- "MEMSense: Intelligent digital microphone sensor"
Selected recent publications
2013
- "Gestural User Interface for Audio Multitrack Real-time Stereo Mixing"
- "Sound Events and Emotions: Investigating the Relation of Rhythmic Characteristics and Arousal"
- A Clustering Strategy for the Key Segmentation of Audio Music, In Computer Music Journal
- Automated Tonal Balance Enhancement for Audio Mastering Applications
- Investigating Auditory Human-Machine Interaction: Analysis and Classification of Sounds Commonly Used by Consumer Devices
- Enhancement of IEEE 802.11 in Handling Multiple Broadcasting Audio Data in Wireless ad-hoc Networks
- evoDrummer: Deriving rhythmic patterns through interactive genetic algorithms
evoDrummer: Deriving rhythmic patterns through interactive genetic algorithms
Updated: 16-11-2015 17:37 - Size: 269.05 KB - Enabling Efficient Audio Fingerprint Verification Using the Adapted Computational Geometry Algorithm
Enabling Efficient Audio Fingerprint Verification Using the Adapted Computational Geometry Algorithm
Updated: 16-11-2015 17:40 - Size: 1.57 MB 2012
- Controlling Interactive Evolution of 8-bit melodies with Genetic Programming
- Audio Fingerprint Extraction Using an Adapted Computational Geometry Algorithm
Audio Fingerprint Extraction Using an Adapted Computational Geometry Algorithm
Updated: 16-11-2015 17:42 - Size: 469.12 KB - Intelligent real-time music accompaniment for constraint-free improvisation
- Affective Acoustic Ecology: Towards Emotionally Enhanced Sound Events
- Real-time Drums Transcription with Characteristic Bandpass Filtering
- Interactive Evolution of 8-bit melodies with Genetic Programming towards finding aesthetic measures for sound
- Stereo Image Enhancement for Small-size Mobile Devices
- Intelligent Generation of Rhythmic Sequences Using Finite L-systems
- Genetic Evolution of L and FL-systems for the Production of Rhythmic Sequences
- "Music Synthesis based on Nonlinear Dynamics"
- Emergency Voice / Stress-level Combined Recognition for Intelligent House Applications
- Automated Horizontal Orchestration based on Multichannel Musical Recordings
2011
- "Emotional control and visual representation using advanced audiovisual interaction"
- An RSS-feed Auditory Aggregator Using Earcons
- Sonic Perceptual Crossings: A tic-tac-toe Audio Game
- Interactive Audio Realities: An Augmented / Mixed Reality Audio Game prototype
Interactive Audio Realities: An Augmented / Mixed Reality Audio Game prototype
Updated: 16-11-2015 18:00 - Size: 601.21 KB - Augmenting Virtual-Reality Environments with Social Signal-Based Music Content
Augmenting Virtual-Reality Environments with Social Signal-Based Music Content
Updated: 16-11-2015 18:01 - Size: 1.51 MB - Spatial Enhancement for Immersive Audio Applications
2010
- Binaural Mixing Using Gestural Control Interaction
- Towards an Interactive e-learning System based on Emotions and Affective Cognition
Towards an Interactive e-learning System based on Emotions and Affective Cognition
Updated: 16-11-2015 18:04 - Size: 222.48 KB - ambiStar: A virtual space representation using 3D human interaction
2009
- Eidola: An Interactive Augmented Reality Audio-Game Prototype
Eidola: An Interactive Augmented Reality Audio-Game Prototype
Updated: 16-11-2015 18:07 - Size: 454.38 KB - Elevator: Emotional Tracking using Audio/visual Interaction
Elevator: Emotional Tracking using Audio/visual Interaction
Updated: 16-11-2015 18:08 - Size: 171.1 KB 2008
- Frequency-domain Stochastic Error Concealment for Wireless Audio Applications
- A Low Complexity IEEE802.11e Scheduling Scheme for Efficient Wireless Delivery
A Low Complexity IEEE802.11e Scheduling Scheme for Efficient Wireless Delivery
Updated: 16-11-2015 18:10 - Size: 508.55 KB - Cable–free Audio Delivery for Home Theater Entertainment Systems
Cable–free Audio Delivery for Home Theater Entertainment Systems
Updated: 16-11-2015 18:11 - Size: 167.88 KB - "CORFUNET: A Mesh Network Providing Wireless Services at Metropolitan Level"
"CORFUNET: A Mesh Network Providing Wireless Services at Metropolitan Level"
Updated: 16-11-2015 18:12 - Size: 219.52 KB - Αποκατάσταση οπτικώς εγγεγραμμένων ηχητικών δεδομένων από κινηματογραφική ταινία"
- "dots: an Audio Entertainment Installation using Visual and Spatial–based Interaction"
"dots: an Audio Entertainment Installation using Visual and Spatial–based Interaction"
Updated: 16-11-2015 18:14 - Size: 989.84 KB 2007
- Distortion–free 1–bit PWM Coding for Digital Audio Signals
- WLAN Technologies for Audio Delivery, Advances on Multimedia Journal
- Optimized Binaural Modeling for Immersive Audio Applications
Optimized Binaural Modeling for Immersive Audio Applications
Updated: 16-11-2015 18:17 - Size: 353.62 KB - "Real-time Spatial Mixing Using Binaural Processing"
- "Binaural Rendering for Enhanced 3D Audio Perception"
- Real–time Spatial Representation of Moving Sound Sources
Real–time Spatial Representation of Moving Sound Sources
Updated: 16-11-2015 18:19 - Size: 188.76 KB 2001
- 1-bit PWM audio coding for all digital amplifiers", Ph.D. Dissertation (in Greek)
"Διαμόρφωση ηχητικών σημάτων κατά PWM για υλοποίηση πλήρως ψηφιακών ενισχυτών"
Updated: 16-11-2015 18:22 - Size: 3.07 MB 2008
- "Restoration of Optical-recorded Sound from analog Films"
Postgraduate Thesis supervision
2010
- "Design and development of an audio game using 3 dimensional spatial sound techniques", 2010 (in progress)
2009
- Anthis, M., "Real-time, two-way voice phonemes conversion to digital score", 2009 (in progress) Anthis, M., "Real-time, two-way voice phonemes conversion to digital score", 2009 (in progress)
Updated: 11-02-2016 09:12 - Size: 2.59 MB 2007
- "Acoustic study and optimization of Ionian Academy main hall"
- Chouvardas J., "A loudspeaker reference design for electroacoustic measurements"
2009
- Stratoudakis K., "A reference DVD application for measuring and estimating the sound quality of consumer DVD-players"
- Chartofylakas L., “Acoustic/Sound analysis of mpouzouki family instrument” Chartofylakas L., “Acoustic/Sound analysis of mpouzouki family instrument”
Updated: 11-02-2016 09:39 - Size: 5.82 MB 2007
- Maragkoudakis G., "Real time signal processing algorithms for coding and reproducing 3D sound fields", (in Greek) Maragkoudakis G., "Real time signal processing algorithms for coding and reproducing 3D sound fields", (in Greek)
Updated: 16-11-2015 19:21 - Size: 2.27 MB - Aslanidi M., "Digital academic music libraries: Retrieval and on-line broadcasting of the dept. of Music Studies original recordings"
2015
- Laloumi E., "A video-games museum in an immersive virtual environment" Laloumi E., "A video-games museum in an immersive virtual environment"
Updated: 11-02-2016 09:17 - Size: 2.23 MB 2013
- Gkousis K., "Design and development of an educational serious game" Gkousis K., "Design and development of an educational serious game"
Updated: 11-02-2016 09:31 - Size: 4.57 MB - Sipsas A., "Design and development of a location-aware game" Sipsas A., "Design and development of a location-aware game"
Updated: 11-02-2016 09:20 - Size: 4.83 MB - Katachanas M., "An automated sound synthesis platform for image slideshows" Katachanas M., "An automated sound synthesis platform for image slideshows"
Updated: 11-02-2016 09:35 - Size: 5.07 MB - Maridiakis A., "Design and development of a fast-food business training serious game" Maridiakis A., "Design and development of a fast-food business training serious game"
Updated: 11-02-2016 09:23 - Size: 4.71 MB 2010
- Kalaitzidou E., "e-Learning in interactive virtual environments" Kalaitzidou E., "e-Learning in interactive virtual environments"
Updated: 11-02-2016 09:26 - Size: 3.69 MB
Graduate Thesis supervision
2011
- "eidola: an augmented audio reality interactive installation"
2009
- "iSee: An interactive installation for performing psychoacoustic experiments", 2008 "ambiStar: An ambisonics interactive installation"
"iSee: An interactive installation for performing psychoacoustic experiments", 2008 "ambiStar: An ambisonics interactive installation"
Updated: 12-11-2015 18:01 - Size: 2.08 MB - "ambiStar: An ambisonics interactive installation"
- "Elevator: An interactive audiovisual installation for visualizing the emotion of human anger"
"Elevator: An interactive audiovisual installation for visualizing the emotion of human anger"
Updated: 12-11-2015 18:15 - Size: 2.89 MB - "Sound synthesis using genetic algorithms and cellular automata" "Sound synthesis using genetic algorithms and cellular automata"
Updated: 12-11-2015 18:21 - Size: 2.67 MB 2004
- "Design and development of a full-digital audio amplifier"
Andreas Floros Dr. Electrical & Computer Engineer |
Dept. of Audiovisual Arts Ionian University |
Address Department of Audiovisual Arts Ionian University Plateia Eleftherias, Palaia Anaktora 49100 Corfu, Greece |
Telephone | +30 26610 87725 |
Fax | +30 26610 87866 |
Skype | audioguy_gr |
floros@ionio.gr |
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